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Organizers

Simone Kriglstein

Simone is scientist at the Austrian Institute of Technology and the University of Vienna. She specializes in designing and evaluating user interfaces and interaction methods in different fields, including games. Her work has been published in international conference proceedings such as the Proceedings of the SIGCHI Conference on Human Factors in Computing Systems and journals like Computer & Graphics and Computers in Human Behavior. Simone has received or has been nominated for several awards for her work on games, including the German Game Developer Newcomer Award 2006.

Günter Wallner

Günter is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. His work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design, development, and training. As part of this, he is working on data visualizations to support the analysis of the increasingly large-scale player behavioral datasets used in game analytics.

Sven Charleer

Sven is a freelance researcher specialized in data visualisation and video games user experience. After eight years as a software engineer and two as game developer, he pursued a PhD at the Human-Computer Interaction group, Computer Science department, KU Leuven, Belgium. His PhD work on increasing student awareness, reflection and insights through Learning Dashboard has been published in journals such as IEEE Transactions on Learning Technologies. During his postdoc Sven applied his research to other topics such as improving job seeking and esports spectator experiences, published in the Proceedings of the ACM Conference on Recommender Systems and the Annual Symposium on Computer-Human Interaction in Play.

Kathrin Gerling

Kathrin is an Assistant Professor in Computer Science at KU Leuven (Belgium). Her research focuses on Human-Computer Interaction, and seeks to understand how games can provide positive experiences for broad audiences. Her work on visualising complex gameplay data to support understanding of esports spectators (together with Sven Charleer) was published at ACM CHI Play. Before joining academia, Kathrin worked in the games industry; prior to working in game development and research, she was involved in competitive online gaming as player and organizer.

Pejman Mirza-Babei

Pejman is an Associate Professor of User Experience (UX) Research at the Ontario Tech University (Canada). His research and teaching is focused on the design and evaluation of user experience in interactive entertainment systems. His research and professional work is carried out in collaboration with companies spanning the industry. He has worked on pre- and post-release evaluation of more than 25 commercial games including award-winning titles such as Crysis 2, PewDiePie: Legend of the Brofist, and Weirdwood Manor.

Steven Schirra

Steven is a UX research manager at YouTube with over a decade of applied research experience. His professional work spans a variety of gaming and consumer internet companies, including Zynga, Yahoo and Twitch, where he built and led the company’s first user research team. His publications include work on civic games, social TV and live-streaming.

Manfred Tscheligi

Manfred is Professor of Human-Computer Interaction & Usability at the University of Salzburg and Head of Center for Technology Experience at the AIT Austrian Institute of Technology. Manfred leads the Center for Human-Computer Interaction at the University of Salzburg. He has been active for years in the fields of interactive systems, human-computer interaction, contextual experience research and advanced user interface research. He is responsible for the successful implementation of numerous research and industrial cooperation as well as for the successful establishment of national and international initiatives. Besides he has numerous publications in various areas of Human-Computer Interaction and User Experience Research.

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